music wearables

Wearable Tech Fusing with Music


Ever been shuffling through your music playlists, but you skip every song that pops up because you just can’t find that one song you want to listen to? Maybe even your favorite song comes up, but for some odd reason you just don’t feel like you’re in the mood to listen through it. I sometimes find myself going through this process and eventually giving up on my music, sitting through a car ride in silence in preference to shuffling while I drive. But now, the ability for music to read your mind and play songs that suit your mood may be just around the corner. Ok, maybe they can’t read your mind, but instead your heart rate. BioBeats, a device that does just that, is one of the few devices that catch my eye when looking at the future of wearable tech and music. Take a look at what innovative and thought-provoking devices are in production to hit the wearables-music industry soon.

Beats for your Body

I have to say it right away: this product really excites me. As I stated previously, BioBeats allows for people to listen to the type of music that their body wants to hear. The company believes that listening to music should be a conversation between the body and the beats heard, which is what its apps like Pulse allow. And with funding from music celebrities like Will Smith, I can see this project going pretty far and developing into something that could be integrated with numerous music services. I tried out the Pulse app for myself, and although I had some trouble with the first few tries, I later was able to see how music and my body were reacting with one another in a really cool and easy-to-view report.

Moving and Making Music 

I remember when I was younger and would air guitar or rock out on a imaginary drum set to one of my favorite songs. As the years passed, technology advanced and allowed me to combine my video game skills and love of music with Guitar Hero and Rockband (in my glory days I could play expert on guitar). Today, creating music without an instrument can be made possible with movement-dependent sound gloves. Used by popular British music artist Imogen Heap, the gloves are designed to play specific sounds and music patterns based on the hand gestures made by the user. This has had a huge positive impact on Imogen Heap’s career as a performer, but the gloves also hold potential for other uses. From teaching children how to play instruments in a new and unique way to allowing deaf persons communicate audibly using sign-language, the gloves could be used for both recreation and efficiency. I wish I could own a pair of gloves for myself, but unfortunately that would be quite an investment for most people. The gloves come at a hefty price of $2,000.00, so unless you want them that bad, you’ll just have to wait with me until a cheaper version hits the market.

imogen heap gloves

Read more about Imogen Heap’s music gloves by clicking on the image above


“Nada” Problem

How can fangirls get even more fangirl-y? Try giving them, and only them, exclusive offers and features when they buy front-row tickets to their favorite band. Try: Nada. Developed and funded by Cantora (investors of mind-blowing music-tech), Nada is a wristband worn by concert goers that gives analytics to organizations while offering a different experience to the fans who wear the device. There is no input needed by the wearer, nor is there any sort of “face” that users must be aware of or pay attention to. It allows concert-goers to pay without cash, enter concerts without tickets, and receive rewards for simply attending concerts. It’s still in development and won’t be available until 2015, but if I’m going to get free stuff on top of seeing my favorite group perform live, count me in.

I love music. I honestly can’t go through the day without listening to at least a few of my favorite songs, and used to fall asleep every night to Death Cab for Cutie, the Postal Service, and other soothing artists (even Imogen Heap’s song “Tidal”). Because of this, I like seeing how wearable tech can improve the music industry and make music even more enjoyable for everyone, especially myself.

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